I have no real complaints about multiplayer separate from my general gripes about the controls (see below), except for some possible balance issues in matchmaking. You have game types like deathmatch, team deathmatch, and capture the flag. Some upgrades to your units earned through leveling up can only be used in the multiplayer mode, which is pretty straightforward as shooters go. Basically, there's a bunch of stuff and it's oh so great to not get the hard sell every five minutes to get access to it. In addition to all the classes, there are multiple guns, attachments, and secondary weapons to unlock. Not all classes are unlocked at the start of the game, but seeing as there are no in-app purchases, you can unlock things pretty easily just by playing the game. Modern Combat 5 includes a few different classes you can play including assault (rifles), heavy (shotguns/explosives), and sniper. I actually replayed some of these missions just because. The level design is reasonably good, and the spec ops stuff is surprisingly fun. These are quick one-off missions that might call upon you to cover your team from a sniper perch, breach and clear a few rooms, assassinate a target, or rescue a hostage. After finishing those missions, there are a few "spec ops" levels to go through in the same zone. Each area has 4-6 missions that advance the story, which is mostly about figuring out what these terrorists types are up to (it doesn't really matter-you still just shoot all of them). The game's story mode takes place across six different zones including a Buddhist temple, a bustling metropolis, and a military base. The story is no more compelling in MC5, but it stays out of your way more than in the last installment. Modern Combat 5 is still about terrorists blowing stuff up and shooting people, but there's less time spent on an attempt to flesh out everyone's motivation for shooting stuff. Modern Combat 4 focused on an intricate and ultimately uninteresting story about a terrorist who took every opportunity to remind us he was the bad guy through the use of torturously long cut scenes. So, can a big production budget make Modern Combat 5: Blackout worth your time? These games have much more production value than any other mobile first-person shooter, but this is a genre that's notoriously hard to adapt to touchscreens. One notable exception to that de facto rule is the new installment of the Modern Combat series. Like a great many developers, Gameloft has resorted to rolling in-app purchases into most of its games.